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Theses
Below are a selection of recent theses.
Note! To see the advisor and committee members for each thesis, follow the link.
Kedari Chowtoori. A High Speed Imaging Framework Using Sparse Sampling and Generative Priors.
Jinjin He. Multi-Level Differentiable Particles with Partition of Unity. Committee: Lorie Loeb, Adithya Pediredla, and Bo Zhu.
Xinyue Liang. TerrainCraft: Automated Land-Cover–Driven Terrain Generation for Marine Robot Simulations. Committee: Alberto Quattrini Li, Soroush Vosoughi, and James Mahoney.
Yuchuan Ma. AIMR-BRAINSTORM: AI-Enhanced Interactive Mixed Reality For Collaborative Ideation. Committee: Lorie Loeb, James Mahoney, and Nikhil Singh.
Egemen Şahin. HeartDJ - Music Recommendation and Generation through Biofeedback from Heart Rate Variability. Committee: Michael Casey, Lorie Loeb, and Tam Vu.
Kaihao Tian. Customizable VR Driving Experiences: Balancing User Comfort and Interactivity. Committee: James Mahoney, Lorie Loeb, and John Bell.
Xiaoyu Wei. Memenify: Leveraging Machine Learning and Large Language Models for Contextual Meme Creation. Committee: Soroush Vosoughi, Lorie Loeb, and Elizabeth Murnane.
Ruomai Yang. A Wave-Optics BSDF for Correlated Scatterers. Committee: Wojciech Jarosz, Adithya Pediredla, and Geoffrey Luke.
Diyang Zhang. Eulerian Smoke Simulation with Multiple Fields. Committee: Lorie Loeb, Soroush Vosoughi, and Bo Zhu.
Zihong Zhou. An Efficient Fourier Caching Algorithm for Walk on Spheres. Committee: Wojciech Jarosz, Adithya Pediredla, and Rohan Sawney.
Exhibitions
2025
Luke Cargill. Vicarious.
An interactive hologram performance that enables anyone in a crowd to feel like a superstar. Crowd data, whether collected through a pre-concert survey, cameras, or on-site sensors, transforms the onstage performance to reflect the unique qualities and actions of crowd members. The holographic pop star becomes a digital stage persona for the people to vicariously shine through.
Emma Vejcik. Hanunder Arts Festival. Link
For my primary artistic project, I am the lead designer (and technical designer) of an outdoor 30 minute audio/visual projection show that will play every night, in sync with the Dartmouth's student-run radio organization. This show will be the first of its kind that has been played in a public-facing space at such a large scale in the history of the campus. This show was first conceptualized as an ode to my hometown, Chicago, where the Art on the Mart light show plays almost every night, lighting up the Chicago River.
2024
Yunzi Shi, John Bell, and Adithya Pediredla. Embodied Visions: Interactive Installations That Reimagine Bodily Presence in Digital Imaging Apparatuses as Shadows.
Embodied Visions is three interactive installations that contend with the disembodying tendencies of contemporary digital imaging. Each installation encourages the participants to interact with and transform the imaging and display pipelines with their bodies as optical and computed shadows. Combining projectors and cameras with machine-learning-based computer vision, this project presents prototypes for digital imaging that integrate optics and bodily presence. Initial feedback from participants confirms the novelty and easy engagement. The installations critique the limitations of existing digital imaging and display technologies and reimagine alternatives that raise bodily awareness for active perceptions.
2023
Xuedan Zou. Triple Helix: AI-Artist-Audience collaboration in a performative art experience. Link (video)
Imagine an art exhibition that morphs its content according to the audience’s experience like a chameleon, reflecting the audience’s mind and culture and turning the artist’s exhibition into the viewer’s. But when the viewers leave, the work fades back to the creator’s original work and waits for the next audience. In this project, my team introduced an interactive exhibition called "Triple Helix," where audience members were provided the opportunity to alter the artworks created by the artist, thus imbuing them with their own perspectives.
Student Work
Research Publications
Dartmouth authors in bold for multi-author papers. Note that this is a sampling of all (recent) projects, not an exhaustive list.
2025
Ruomai Yang, Juhyeon Kim, Adithya Pediredla, Wojciech Jarosz. A wave-optics BSDF for correlated scatterers. Computer Graphics Forum (Proceedings of EGSR), 44(4), July 2025.
2024
Jinjin He, Taiyuan Zhang, Hiroki Kobayashi, Atsushi Kawamoto, Yuqing Zhou, Tsuyoshi Nomura, Bo Zhu. Multi-level Partition of Unity on Differentiable Moving Particles. SIGGRAPH Asia, Nov 2024.
Ziyuan Qu, Omkar Vengurlekar, Mohamad Qadri, Kevin Zhang, Michael Kaess, Christopher Metzler, Suren Jayasuriya, and Adithya Pediredla. Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion. IEEE Transactions on Pattern Analysis and Machine Intelligence, 47(9), Sept 2024.
Yunzi Shi, John Bell, and Adithya Pediredla. Embodied Visions: Interactive Installations That Reimagine Bodily Presence in Digital Imaging Apparatuses as Shadows. SIGGRAPH Asia Art Papers, Nov 2024.
2022
Eammon Littler, Bo Zhu, and Wojciech Jarosz. Automated Filament Inking for Multi-color FFF 3D Printing. UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology. Oct 2022.
Yang Liu, Shaojie Jiao, and Wojciech Jarosz. Temporally sliced photon primitives for time-of-flight rendering. Computer Graphics Forum (Proceedings of EGSR), 41(4), July 2022.