Alumni Story
I remember having a blast doing speed modeling contests in the Sudikoff lab and spending late nights there working on projects. That's when I realized I wanted to do computer graphics for a living, so the Digital Arts program at Dartmouth started me on my path to Pixar.
At Pixar, most of my time has been in the Global Technology department working on tech and pipeline unique to each movie. Most of what I do is not directly visible in the final images, but some is including a procedural which grows peach fuzz on surfaces (first used on Toy Story 4), optimizing the giant towers in Coco's Land of the Dead, and the volumetric deformation of crowds on Soul. Recently I've been in the Dailies and Rendering department as a technical point person for sequences of the film, running reviews and developing creative solutions to technical hurdles.
It's amazing the breadth of possibilities available in the world of computer graphics since everything you see has to be essentially created from scratch. Combined with the ever evolving technology and magical storytelling there's never a dull moment!
Below is an image from Coco that I had the pleasure of working on…
Faculty
Lorie Loeb
James Mahoney
Patricia Hannaway
Michael Casey
Wojciech Jarosz
Bo Zhu
Soroush Vosoughi
Alberto Quattrini Li
SouYoung Jin
Yujun Yan
Adithya Pediredla
Yaoqing Yang
Affiliated Faculty
Karolina Kawiaka (Studio Art/Architecture)
Jodi Mack (Film and Media Studies/Animation)
Mary Flanagan (Film and Media Studies/Tiltfactor)
Dan Kotlowitz (Theater)
Christine Seely (Studio Art/Photography)
Zenovia Toloudi (Studio Art/Architecture)