Alumni Story

Dan Garcia ‘09

I remember having a blast doing speed modeling contests in the Sudikoff lab and spending late nights there working on projects. That's when I realized I wanted to do computer graphics for a living, so the Digital Arts program at Dartmouth started me on my path to Pixar.

At Pixar, most of my time has been in the Global Technology department working on tech and pipeline unique to each movie. Most of what I do is not directly visible in the final images, but some is including a procedural which grows peach fuzz on surfaces (first used on Toy Story 4), optimizing the giant towers in Coco's Land of the Dead, and the volumetric deformation of crowds on Soul. Recently I've been in the Dailies and Rendering department as a technical point person for sequences of the film, running reviews and developing creative solutions to technical hurdles.

It's amazing the breadth of possibilities available in the world of computer graphics since everything you see has to be essentially created from scratch. Combined with the ever evolving technology and magical storytelling there's never a dull moment!

Below is an image from Coco that I had the pleasure of working on…

©Disney/Pixar. Image of Coco Towers (Dan Garcia)


Faculty

Lorie Loeb

Lorie Loeb

Research Professor, CS. Director of Digital Arts, Faculty Director of DALI Lab

James Mahoney

James Mahoney

Sr. Lecturer, CS

Patricia Hannaway

Patricia Hannaway

Lecturer, CS

Michael Casey

Michael Casey

Professor, Digital Music/CS

Wojciech Jarosz

Associate Professor, CS/Visual Computing

Bo Zhu

Assistant Professor, CS/Visual Computing

 

Soroush Vosoughi

Assistant Professor, Machine Learning

Alberto Quattrini Li

Assistant Professor, Robotics

SouYoung Jin

Assistant Professor, Computer Vision

Yujun Yan

Assistant Professor, Machine Learning

Adithya Pediredla

Assistant Professor, Machine Learning

Yaoqing Yang

Assistant Professor, Machine Learning

 

Affiliated Faculty